Synthesizing realistic facial expressions from photographs
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A Note on Dijkstra's Shortest Path Algorithm
Journal of the ACM (JACM)
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Deformation transfer for triangle meshes
ACM SIGGRAPH 2004 Papers
Spherical barycentric coordinates
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Mesh parameterization methods and their applications
Foundations and Trends® in Computer Graphics and Vision
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We use RBF deformation and normal projection to regulate the scanned facial model, which makes their topology equivalent to a regular grid mesh and can generate principle components. Then the synthesized individual face model can be directly flatten to a regular plan, so the motion vectors of vertexes can be interpolated with barycentric coordinate. The regulation and animation remapping needs less than 40 key points and can work in real-time