SIAM Journal on Computing
Shape Modeling with Front Propagation: A Level Set Approach
IEEE Transactions on Pattern Analysis and Machine Intelligence
Computer facial animation
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Pointshop 3D: an interactive system for point-based surface editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Trainable videorealistic speech animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
An example-based approach for facial expression cloning
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Point based animation of elastic, plastic and melting objects
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
3D Digitization of a Large Model of Imperial Rome
3DIM '05 Proceedings of the Fifth International Conference on 3-D Digital Imaging and Modeling
Robust morphing of point-sampled geometry: Research Articles
Computer Animation and Virtual Worlds - Special Issue: The Very Best Papers from CASA 2004
Procedural rhythmic character animation: an interactive Chinese lion dance: Research Articles
Computer Animation and Virtual Worlds
On the use of 3d scanner for chinese opera documentation
VSMM'06 Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical Systems
Building a digital model of Michelangelo's Florentine Pieta
IEEE Computer Graphics and Applications
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In the second half of the 20th century, Chinese opera, one of the oldest dramatic art forms with many different styles, underwent a serious decline. As several of these styles are on the verge of extinction, traditional methods to document Chinese opera are in progress-collecting and cross-referencing scripts, pictures, audios and videos. What appeal most in Chinese opera are the exaggerated painted facial make-up and expressions. Clearly, 3D facial animation technology is well suited for documenting this ancient dramatic art form. In this paper, we describe an experimental 3D graphics system for documenting Chinese opera facial make-up and expressions, which we have been developing over the last 3 years. Since realism is of utmost importance, we have architected our approach on the use of 3D scanners for capturing performers' facial poses. Direct morphing of these 3D scanned facial poses can provide us animated facial expressions, but requires a number of significant technical issues to be resolved. The rest of this paper describes this system and the major issues that are addressed along with some experimental results.