SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Simplifying surfaces with color and texture using quadric error metrics
Proceedings of the conference on Visualization '98
Fast and memory efficient polygonal simplification
Proceedings of the conference on Visualization '98
New quadric metric for simplifiying meshes with appearance attributes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A memory insensitive technique for large model simplification
Proceedings of the conference on Visualization '01
Multiresolution feature extraction for unstructured meshes
Proceedings of the conference on Visualization '01
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
User-controlled creation of multiresolution meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Discrete Differential Error Metric for Surface Simplification
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Level of Detail for 3D Graphics
Level of Detail for 3D Graphics
Audio-based head motion synthesis for Avatar-based telepresence systems
Proceedings of the 2004 ACM SIGMM workshop on Effective telepresence
Natural head motion synthesis driven by acoustic prosodic features: Virtual Humans and Social Agents
Computer Animation and Virtual Worlds - CASA 2005
User-assisted mesh simplification
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
A 3D simplification algorithm for distributed visualization
Computers in Industry
Parameterized Models for Facial Animation
IEEE Computer Graphics and Applications
Rigid Head Motion in Expressive Speech Animation: Analysis and Synthesis
IEEE Transactions on Audio, Speech, and Language Processing
Data-driven facial expression synthesis via Laplacian deformation
Multimedia Tools and Applications
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Animating a complex human face model in real-time is not a trivial task in intelligent multimedia systems for next generation environments. This paper proposes a generation scheme of a simplified model for real-time human face animation in intelligent multimedia systems. Previous work mainly focused on the geometric features when generating a simplified human face model. Such methods may lose the critical feature points for animating human faces. The proposed method can find those important feature points and can generate the feature-preserved low-level models busing our new quadrics. The new quadrics consist of basic error metrics and feature edge quadrics. The quality of facial animation with a lower-level model is as good as that of a computationally expansive original model. In this paper, we prove that our decimated facial model is effective in facial animation using a well-known expression-retargeting technique.