Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Building highly realistic facial modeling and animation: a survey
The Visual Computer: International Journal of Computer Graphics
Realtime performance-based facial animation
ACM SIGGRAPH 2011 papers
A framework for locally retargeting and rendering facial performance
Computer Animation and Virtual Worlds
Multiview face capture using polarized spherical gradient illumination
Proceedings of the 2011 SIGGRAPH Asia Conference
KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera
Proceedings of the 24th annual ACM symposium on User interface software and technology
Feature-adaptive GPU rendering of Catmull-Clark subdivision surfaces
ACM Transactions on Graphics (TOG)
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In the domain of computer graphic, to achieve facial animation looks like real human performance without any bias is always the holy grail of related research academy and industry[Ma 2008]. Next Media Animation (NMA) as the Asia's leading animation studio is famous for applying the fast production pipeline to generate news animation and cartoon episodes. We has developed a unique pipeline, following the scenario to assemble models from our own data base with mocap data to render out news story for worldwide broadcasting in two hours. However, for the high-end quality, to develop a practical and fast pipeline for merging facial animation into NMA current news pipeline without any additional time request has become an issue of our Media Lab R&D team.