Performance of optical flow techniques
International Journal of Computer Vision
Coding, Analysis, Interpretation, and Recognition of Facial Expressions
IEEE Transactions on Pattern Analysis and Machine Intelligence
Efficient Region Tracking With Parametric Models of Geometry and Illumination
IEEE Transactions on Pattern Analysis and Machine Intelligence
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Human-Computer Interaction
Facial Expression Analysis under Various Head Poses
PCM '02 Proceedings of the Third IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Robust head motion computation by taking advantage of physical properties
HUMO '00 Proceedings of the Workshop on Human Motion (HUMO'00)
A realistic human face modeling from photographs by use of skin color and model deformation
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and its Applications - Volume Part I
A nonparametric skin color model for face detection from color images
PDCAT'04 Proceedings of the 5th international conference on Parallel and Distributed Computing: applications and Technologies
Hi-index | 0.00 |
This paper presents a new approach to estimate 3D head pose from a sequence of input images and retarget facial expression to 3D face model using RBF(Radial Based Function) for vision-based animation. The exact head pose estimation and facial motion tracking are critical problems to be solved in developing a vision based human computer interaction or animation. Given an initial reference template of head image and corresponding 3D head pose, full the head motion is recovered by projecting a cylindrical head model to the face image. By updating the template dynamically, it is possible to recover head pose robustly regardless of light variation and self-occlusion. Moreover, to produce a realistic 3D face model, we utilize Gaussian RBF to deform the 3D face model according to the detected facial feature points from input images. During the model deformation, the clusters of the minor feature points around the major facial features are estimated and the positions of the clusters are changed according to the variation of the major feature points. From the experiments, the proposed method can efficiently estimate and track the 3D head pose and create a realistic 3D facial animation model.