A muscle model for animation three-dimensional facial expression
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Realistic modeling for facial animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Deformation transfer for triangle meshes
ACM SIGGRAPH 2004 Papers
Face transfer with multilinear models
ACM SIGGRAPH 2005 Papers
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Mesh modification using deformation gradients
Mesh modification using deformation gradients
Simulating speech with a physics-based facial muscle model
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2010 papers
Spatial relationship preserving character motion adaptation
ACM SIGGRAPH 2010 papers
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In this paper, we propose a method to improve the quality of the facial blendshapes synthesized using deformation transfer by introducing the idea of contact and smoothness awareness. Simply applying deformation transfer for face models easily results in penetrations and separations which do not exist in the original data. As there is no concept of smoothness, crumpling artifacts appear where the mesh is extremely concentrated, e.g. eyelids and mouth corners. We solve these issues by first introducing the concept of virtual triangles and then adding a Laplacian energy term into the linear problem to be solved for the deformation transfer. Experimental results show that our system reduces the amount of artifacts caused by the original deformation transfer, improving the efficiency of the animation pipeline.