Smooth contact-aware facial blendshapes transfer

  • Authors:
  • Jun Saito

  • Affiliations:
  • Marza Animation Planet, Inc.

  • Venue:
  • Proceedings of the Symposium on Digital Production
  • Year:
  • 2013

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Abstract

In this paper, we propose a method to improve the quality of the facial blendshapes synthesized using deformation transfer by introducing the idea of contact and smoothness awareness. Simply applying deformation transfer for face models easily results in penetrations and separations which do not exist in the original data. As there is no concept of smoothness, crumpling artifacts appear where the mesh is extremely concentrated, e.g. eyelids and mouth corners. We solve these issues by first introducing the concept of virtual triangles and then adding a Laplacian energy term into the linear problem to be solved for the deformation transfer. Experimental results show that our system reduces the amount of artifacts caused by the original deformation transfer, improving the efficiency of the animation pipeline.