Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
A hierarchical approach to interactive motion editing for human-like figures
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
FG '98 Proceedings of the 3rd. International Conference on Face & Gesture Recognition
Comprehensive Database for Facial Expression Analysis
FG '00 Proceedings of the Fourth IEEE International Conference on Automatic Face and Gesture Recognition 2000
Facial Expression Space Learning
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
An example-based approach for facial expression cloning
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Geometry-driven photorealistic facial expression synthesis
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Statistical Cue Integration in DAG Deformable Models
IEEE Transactions on Pattern Analysis and Machine Intelligence
The CMU Pose, Illumination, and Expression Database
IEEE Transactions on Pattern Analysis and Machine Intelligence
IEEE Transactions on Visualization and Computer Graphics
Deformation transfer for triangle meshes
ACM SIGGRAPH 2004 Papers
Stable Real-Time 3D Tracking Using Online and Offline Information
IEEE Transactions on Pattern Analysis and Machine Intelligence
A Camera-Projector System for Real-Time 3D Video
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Workshops - Volume 03
Separating Style and Content with Bilinear Models
Neural Computation
Probabilistic expression analysis on manifolds
CVPR'04 Proceedings of the 2004 IEEE computer society conference on Computer vision and pattern recognition
A survey of affect recognition methods: audio, visual and spontaneous expressions
Proceedings of the 9th international conference on Multimodal interfaces
Real-time 2D+3D facial action and expression recognition
Pattern Recognition
Tracking vertex flow and model adaptation for three-dimensional spatiotemporal face analysis
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans - Special issue on recent advances in biometrics
Coupled Gaussian process regression for pose-invariant facial expression recognition
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part II
Static and dynamic 3D facial expression recognition: A comprehensive survey
Image and Vision Computing
3D/4D facial expression analysis: An advanced annotated face model approach
Image and Vision Computing
Reshaping 3D facial scans for facial appearance modeling and 3D facial expression analysis
Image and Vision Computing
Recognition of 3D facial expression dynamics
Image and Vision Computing
Automatic facial pose determination of 3D range data for face model and expression identification
ICB'07 Proceedings of the 2007 international conference on Advances in Biometrics
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We introduce a novel framework for automatic 3D facial expression analysis in videos. Preliminary results demonstrate editing facial expression with facial expression recognition. We first build a 3D expression database to learn the expression space of a human face. The real-time 3D video data were captured by a camera/projector scanning system. From this database, we extract the geometry deformation independent of pose and illumination changes. All possible facial deformations of an individual make a nonlinear manifold embedded in a high dimensional space. To combine the manifolds of different subjects that vary significantly and are usually hard to align, we transfer the facial deformations in all training videos to one standard model. Lipschitz embedding embeds the normalized deformation of the standard model in a low dimensional generalized manifold. We learn a probabilistic expression model on the generalized manifold. To edit a facial expression of a new subject in 3D videos, the system searches over this generalized manifold for optimal replacement with the ‘target’ expression, which will be blended with the deformation in the previous frames to synthesize images of the new expression with the current head pose. Experimental results show that our method works effectively.