An automatic modeling of human bodies from sizing parameters
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Sizing avatars from skin weights
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
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Customization of a virtual human plays an important role in human body modeling and simulation for various applications. Rather than having to create models with different body shape and size for a specific application, by using customization method a generic model can be modified based on some parameters. This paper presents a novel method to modify a generic model (avatar) based on standard human body measurements. Different from [Kasap and Magnenat-Thalmann 2009] and [Seo and Magnenat-Thalmann 2003] which use Free-Form Deformation and RBF-based deformation, our method modifies the avatar by scaling the vertices globally and locally, hence it is faster than those methods, and nevertheless is able to produce a natural-looking result.