An anthropometric face model using variational techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Head shop: generating animated head models with anatomical structure
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
An automatic modeling of human bodies from sizing parameters
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
The space of human body shapes: reconstruction and parameterization from range scans
ACM SIGGRAPH 2003 Papers
A statistical model for synthesis of detailed facial geometry
ACM SIGGRAPH 2006 Papers
A biologically inspired generation of virtual characters
Proceedings of the 2008 ACM symposium on Applied computing
Towards the Solution of the Missing Persons Problem by Simulated Reproduction of Virtual Characters
SIBGRAPI '10 Proceedings of the 2010 23rd SIBGRAPI Conference on Graphics, Patterns and Images
Simulation of genetic inheritance in the generation of virtual characters
VR '10 Proceedings of the 2010 IEEE Virtual Reality Conference
Introduction: Special section on virtual reality in Brazil 2011
Computers and Graphics
Generating diverse ethnic groups with genetic algorithms
Proceedings of the 18th ACM symposium on Virtual reality software and technology
Hi-index | 0.00 |
Many virtual reality applications and games need a large number of virtual characters. Some of these applications require, in addition to the quantity, the simulation of kinship and evolution, not only of human character models, but also of different types of animals, toon models or other creatures. Some applications also require interactions between isolated populations with well-defined ethnic characteristics. The identification of similar traits between individuals of the same family is crucial to providing increased realism to many of these systems. The main difficulty in these situations is to generate models automatically, in real time, which are physically similar to a given population or family. In this paper, we extended our previous work, in which the reproduction of diploid beings is mimicked to produce character models that inherit genetic characteristics from their ancestors. Unlike morphing techniques, in our method, it is possible that a genetic characteristic from an ancestor be manifested only after a few generations.