A physically based approach to 2–D shape blending
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Feature-based image metamorphosis
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Scheduled Fourier volume morphing
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Shape transformation for polyhedral objects
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
On compatible triangulations of simple polygons
Computational Geometry: Theory and Applications
2-D shape blending: an intrinsic solution to the vertex path problem
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Image metamorphosis using snakes and free-form deformations
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
How to morph tilings injectively
Journal of Computational and Applied Mathematics
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
As-rigid-as-possible shape interpolation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Fast and Intuitive Metamorphosis of 3D Polyhedral Models Using SMCC Mesh Merging Scheme
IEEE Transactions on Visualization and Computer Graphics
Shape Blending Using the Star-Skeleton Representation
IEEE Computer Graphics and Applications
3D geometric metamorphosis based on harmonic map
PG '97 Proceedings of the 5th Pacific Conference on Computer Graphics and Applications
Morphing Stick Figures Using Optimized Compatible Triangulations
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
VIS '94 Proceedings of the conference on Visualization '94
Metamorphosis of 3D Polyhedral Models Using Progressive Connectivity Transformations
IEEE Transactions on Visualization and Computer Graphics
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This paper proposes a computationally inexpensive 2D shape interpolation technique for two compatible triangulations. Each triangle in a triangulation is represented using a stick structure. The intermediate shape of each triangle is interpolated using these sticks. All of these intermediate triangles are then assembled together to obtain the intermediate shape of the triangulation according to a predetermined order. Our approach is inspired by Alexa et al's work [1], but is simpler and more efficient. Even though we ignore the local error, our approach can generate the satisfactory (as-rigid-as-possible) morph sequence like Alexa et al's.