SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
A Ray tracing algorithm for progressive radiosity
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Advanced animation and rendering techniques
Advanced animation and rendering techniques
Parallel processing for computer graphics
Parallel processing for computer graphics
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Simplifying surfaces with color and texture using quadric error metrics
Proceedings of the conference on Visualization '98
New quadric metric for simplifiying meshes with appearance attributes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
A progressive refinement approach to fast radiosity image generation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Perfect Load Balancing for Demand-Driven Parallel Ray Tracing
Euro-Par '02 Proceedings of the 8th International Euro-Par Conference on Parallel Processing
Hi-index | 0.00 |
Simulation of global illumination in 3D scenes is a computationally expensive task. One of the goals of the project HiQoS (High Performance Multimedia Services with Quality of Service Guarantees) was to develop and test a prototype of an e-commerce system which simulates realistic lighting of large scenes on high performance parallel computers. The system, although tailored to the needs of this specific application, is very generic and exhibits metacomputing features: 1. the access to high performance computers is fully transparent to the user; 2. the modular architecture of the system allows to dynamically add or remove computing resources in geographically different computing centers. The prototype of the proposed system was evaluated in the industrial contexts of architectural visualization and film production. This paper summarizes scientific and technical problems which arose during the project as well as their solutions and engineering decisions.