Particle animation and rendering using data parallel computation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Advanced animation and rendering techniques
Advanced animation and rendering techniques
Approximate and probabilistic algorithms for shading and rendering structured particle systems
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Particle Systems—a Technique for Modeling a Class of Fuzzy Objects
ACM Transactions on Graphics (TOG)
IEEE Computer Graphics and Applications
Visualization for Climate Modeling
IEEE Computer Graphics and Applications
Three Ways to Show 3D Fluid Flow
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
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Computer graphics helps mathematicians and physicians visualize calculations and processed data. Visualization algorithms operating on vector field [9], [13], such as particle-tracing, require continuous (defined for every (x, y, z) position within the space), not necessarily very accurate, but fast and smooth interpolation of the field values. We offer a way of storing vector field in an octree structure, which offers some degree of compression and adaptive density of sampling of the vector field.The presented algorithm solves adaptive interpolation of vectors stored in octree. Our experiments show that this algorithm gives better results than interpolation in a regular grid without requiring more computation time.