SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Mesh reduction with error control
Proceedings of the 7th conference on Visualization '96
Model simplification using vertex-clustering
Proceedings of the 1997 symposium on Interactive 3D graphics
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Levels of detail & polygonal simplification
Crossroads - Special issue on computer graphics
New quadric metric for simplifiying meshes with appearance attributes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Game Programming Gems
Evaluation of Memoryless Simplification
IEEE Transactions on Visualization and Computer Graphics
Generalized Unstructured Decimation
IEEE Computer Graphics and Applications
A Developer's Survey of Polygonal Simplification Algorithms
IEEE Computer Graphics and Applications
Mesh simplification for QoS control in 3D web environment
HSI'03 Proceedings of the 2nd international conference on Human.society@internet
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Polygonal surface models are generally composed of a large amount of polygonal patches. Highly complex models can provide a convincing level of realism but rather cause problems in real-time applications, such as virtual reality or 3D simulation system focusing on real-time interactivity. Therefore, it is useful to have various simplified versions of the model according to the performance of the system. In this paper, we present a surface simplification algorithm, which can excellently preserve the characteristic features of the original model, even after drastic simplification process. In addition, the proposed algorithm is efficient in memory usage and useful in real-time rendering applications requiring progressive and incremental rendering of surface data.