Computational geometry in C
A Reflectance Model for Computer Graphics
ACM Transactions on Graphics (TOG)
PhotoShop Shop Manual: Tools and Techniques
PhotoShop Shop Manual: Tools and Techniques
Game Programming Gems
The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
IEEE Transactions on Visualization and Computer Graphics
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In this paper we present an illumination model for rendering realistic stained glass which simulates the phenomenon of stained glass in real world. The optics for stained glass involves three basic physical mechanisms: diffuse light and specular highlight, Fresnel refraction, volume absorption; these dominate the appearance of stained glass. In this paper, we combine them to render realistic stained glass. Our approach avoids performing any expensive geometric tests, and involves no pre-computation; both of which are common features in previous work. The rendered stained glass images achieve excellent realism.