CRIWG '00 Proceedings of the 6th International Workshop on Groupware
The social side of gaming: a study of interaction patterns in a massively multiplayer online game
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Shared virtual environment (SVE): a framework for developing social games
Proceedings of the international conference on Advances in computer entertainment technology
Gaming On and Off the Social Graph: The Social Structure of Facebook Games
CSE '09 Proceedings of the 2009 International Conference on Computational Science and Engineering - Volume 04
Measurement of 3-D Loci and Attitudes of the Golf Driver Head While Swinging
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
World of Golf: a socially relevant simulation game
Proceedings of the 4th International Conference on Fun and Games
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Socially Relevant Simulation Games (SRSG), a new medium for social interaction, based on real-world skills and skill development, creates a single gaming framework that connects both serious and casual players. Through a detailed case study this paper presents a design process and framework for SRSG, in the context of mixed-reality golf swing simulations. The SRSG, entitled "World of Golf", utilizes a real-time expert system to capture, analyze, and evaluate golf swing metrics. The game combines swing data with players' backgrounds, e.g., handicaps, to form individual profiles. These profiles are then used to implement a golf simulation game using artificially controlled agents who inherit the skill levels of their corresponding human users. The simulation and assessment modules provide the serious player with tools to build golf skills while allowing casual players to engage within a simulated social world. A framework that incorporates simulated golf competitions among these social agents is presented and validated by comparing the usage statistics of 10 PGA Golf Management (PGM) students with 10 non-professional students.