Emergent design: bringing the learner close to the experience

  • Authors:
  • Joseph Defazio;Kevin Rand

  • Affiliations:
  • School of Informatics and Department of Psychology, Indiana University Purdue University at Indianapolis, Indianapolis, IN;School of Informatics and Department of Psychology, Indiana University Purdue University at Indianapolis, Indianapolis, IN

  • Venue:
  • UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: design for all and eInclusion - Volume Part I
  • Year:
  • 2011

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Abstract

The creative process of design is at the foundation of serious game and simulation development. Using a systematic approach, the designer of serious simulations or games analyzes the best approach that would deliver an interactive learning experience; one that will harnesses growing forms of behavior, requiring both the learner and technology to engage in an open-ended cycle of productive feedback and exchange. According to Collins [1], "Beyond simply providing an on/off switch or a menu of options leading to 'canned' content, users should be able to interact intuitively with a system in ways that produce new information. Interacting with a system that produces emergent phenomena is what I am calling interactive emergence" (4th Annual Digital Arts Symposium: Neural Net{work}).