Revisiting the visit:: understanding how technology can shape the museum visit
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Creating assemblies:: aboard the Ghost Ship
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Lessons from the lighthouse: collaboration in a shared mixed reality system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Kurio: a museum guide for families
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
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The goal of this work is to provide tools that promote social interactions between visitors through cooperative and educational games. In this paper, we describe how to support collaborative learning in museum visits and show an example application based on mobile palmtop systems. To this end, we have developed a system that is able to support collaborative and independent activities, and offer context-aware content.