CHI '06 Extended Abstracts on Human Factors in Computing Systems
Child-personas: fact or fiction?
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
The CTI framework: informing the design of tangible systems for children
Proceedings of the 1st international conference on Tangible and embedded interaction
Designing tangibles for children: what designers need to know
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using probes to create child personas for games
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Revisiting personas: the making-of for special user groups
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Using correspondence analysis to monitor the persona segmentation process
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Creative design: exploring value propositions with urban nepalese children
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
Static and dynamic user portraits
Advances in Human-Computer Interaction - Special issue on User Assessment in Serious Games and Technology-Enhanced Learning
Participatory design workshops with children with cancer: lessons learned
Proceedings of the 12th International Conference on Interaction Design and Children
Child-centered game development (CCGD): developing games with children at school
Personal and Ubiquitous Computing
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Interactive technologies are becoming ubiquitous in many children’s lives. From school to home, technologies are changing the way children live. However, current methods of designing these technologies do not adequately consider children’s needs and developmental abilities. This paper describes and illustrates a new approach for creating user abstractions of children called the child-persona technique. Child-personas integrate theoretical concepts, empirically generated data and experiential goals. An analysis of the utility of this technique provides insights about how this technique can benefit designers by generating realistic child-user abstractions through a process which supports designers in child-centric design.