Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers
Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers
Ten design lessons from the literature on child development and children's use of technology
Proceedings of the 8th International Conference on Interaction Design and Children
StoryFaces: pretend-play with ebooks to support social-emotional storytelling
Proceedings of the 11th International Conference on Interaction Design and Children
'Affectibility' and design workshops: taking actions towards more sensible design
Proceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems
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We describe the design and initial evaluation of an interactive game that enables preschool children to practise a basic social skill: emotion recognition. Users construct faces to represent 5 basic emotions through the manipulation of individual face parts. An iterative user-centred design process was used to gather image and sound data for the game. A field evaluation revealed that the children (7 boys and 4 girls) enjoyed playing the game and were able to match facial expression to emotions. Girls employed a different approach to game play than boys and achieved a higher success rate but made fewer overall attempts. Affective and co-operative activity was evident with the children showing joint attention and mirroring of emotions during play.