CHIkids: a common ground for kids and adults
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using technology to address old problems in new ways
Communications of the ACM
Drag-and-drop versus point-and-click mouse interaction styles for children
ACM Transactions on Computer-Human Interaction (TOCHI)
Human-Computer Interaction (3rd Edition)
Human-Computer Interaction (3rd Edition)
Design and evaluation guidelines for mental health technologies
Interacting with Computers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Emotion faces: the design and evaluation of a game for preschool children
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Time-Me: helping children understand time
Proceedings of the 11th International Conference on Interaction Design and Children
Bridging book: a not-so-electronic children's picturebook
Proceedings of the 12th International Conference on Interaction Design and Children
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The existing knowledge base on child development offers a wealth of information that can be useful for the design of children's technology. Furthermore, academic journals and conference proceedings provide us with a constant stream of new research papers on child-computer interaction and interaction design for children. It will require some effort from designers to gather and digest the scattered research results and theoretical knowledge applicable to their products. We conducted an extended research project whereby the existing knowledge relating to the design of technology for children aged five to eight have been gathered and presented in a way that makes it accessible and useful to designers in practice. This paper provides and extract from that research, focusing on ten useful lessons learnt from existing literature.