Disconnected operation in the Coda File System
ACM Transactions on Computer Systems (TOCS)
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Collaboration using multiple PDAs connected to a PC
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
A pattern approach to interaction design
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
’DreamTeam‘: a platform for synchronous collaborative applications
AI & Society - Special issue on computer-supported cooperative
Information Sharing with Handheld Appliances
EHCI '01 Proceedings of the 8th IFIP International Conference on Engineering for Human-Computer Interaction
A Unifying Reference Framework for the Development of Plastic User Interfaces
EHCI '01 Proceedings of the 8th IFIP International Conference on Engineering for Human-Computer Interaction
Mobility Support for Replicated Real-Time Applications
IICS '02 Proceedings of the Second International Workshop on Innovative Internet Computing Systems
Beyond usability: the OoBE dynamics of mobile data services markets
Personal and Ubiquitous Computing
Interaction framework for home environment using speech and vision
Image and Vision Computing
A framework for knowledge representation in semantic mobile applications
International Journal of Web and Grid Services
Design patterns for user interface for mobile applications
Advances in Engineering Software
HCI design patterns for PDA running space structured applications
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
Data synchronization architectural pattern for ubiquitous learning systems
Programming Support Innovations for Emerging Distributed Applications
Towards high-quality mobile applications by a systematic integration of patterns
Journal of Mobile Multimedia
Time to revisit mobility in mobile HCI?
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Design patterns and organisational memory in mobile application development
PROFES'05 Proceedings of the 6th international conference on Product Focused Software Process Improvement
Specifying patterns for mobile application domain using general architectural components
PROFES'05 Proceedings of the 6th international conference on Product Focused Software Process Improvement
Seamless interaction among heterogeneous devices in support for co-located collaboration
CRIWG'06 Proceedings of the 12th international conference on Groupware: design, implementation, and use
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The design of systems for mobile scenarios covers a wide range of issues, ranging from mobile networking to user interface design for mobile devices. Mobile applications often run distributed on several connected devices, used by many users simultaneously. Considering all issues related to mobile scenarios, a designer might be overwhelmed. As a solution, we propose a specific kind of design patterns which we call mobility patterns, derived from successful mobile applications. They allow a designer to re-use design elements as building blocks in their own designs. After describing the idea of mobility patterns, we give a brief overview of patterns we have identified so far. Two patterns are described in more detail with the help of our research platforms QuickStep and Pocket DreamTeam.