Groupware: some issues and experiences
Communications of the ACM
Disconnected operation in the Coda File System
ACM Transactions on Computer Systems (TOCS)
Research issues in ubiquitous computing
PODC '94 Proceedings of the thirteenth annual ACM symposium on Principles of distributed computing
Managing update conflicts in Bayou, a weakly connected replicated storage system
SOSP '95 Proceedings of the fifteenth ACM symposium on Operating systems principles
Mobile Computing with the Rover Toolkit
IEEE Transactions on Computers - Special issue on mobile computing
Charting past, present, and future research in ubiquitous computing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
’DreamTeam‘: a platform for synchronous collaborative applications
AI & Society - Special issue on computer-supported cooperative
Programming Microsoft Windows CE with Cdrom
Programming Microsoft Windows CE with Cdrom
Using Handheld Devices in Synchronous Collaborative Scenarios
HUC '00 Proceedings of the 2nd international symposium on Handheld and Ubiquitous Computing
The Open-End Argument for Private Computing
HUC '99 Proceedings of the 1st international symposium on Handheld and Ubiquitous Computing
Patterns of Mobile Interaction
Personal and Ubiquitous Computing
Mobility Support for Replicated Real-Time Applications
IICS '02 Proceedings of the Second International Workshop on Innovative Internet Computing Systems
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Handheld appliances such as PDAs, organisers or electronic pens are currently very popular; they are used to enter and retrieve useful information, e.g., dates, to do lists, memos and addresses. They are viewed as stand-alone devices and are usually not connected to other handhelds, thus sharing data between two handhelds is very difficult. There exist rudimentary infrastructures to exchange data between handhelds, but they have not been designed for a seamless integration into handheld applications. Handheld devices are fundamentally different from desktop computers, a fact that leads to a number of issues. In this paper, we first analyse the specific characteristics of handheld devices, the corresponding applications and how users interact with handhelds. We identify three basic requirements: privacy, awareness and usability. Based on these considerations, we present our own approach.