Nonvisual presentation of graphical user interfaces: contrasting two approaches
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Past, present, and future of user interface software tools
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
A pattern approach to interaction design
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Auditory Display: Sonification, Audification and Auditory Interfaces
Auditory Display: Sonification, Audification and Auditory Interfaces
Auditory information design
Development and evaluation of emerging design patterns for ubiquitous computing
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Designing Interfaces
Earcons and icons: their structure and common design principles
Human-Computer Interaction
A survey on common practice in designing audio in the user interface
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 1
Auditory display design-An investigation of a design pattern approach
International Journal of Human-Computer Studies
Hi-index | 0.00 |
This paper introduces a methodological framework for contextual design with patterns (paco). Its development was driven by the lack of guidance in designing audio in the user interface and by the need to communicate design knowledge within the community and to designers outside the field. The fundamental concepts presented in this paper, however, are generic and might be applicable similarly to other disciplines. The framework provides methods to create, apply and refine design patterns considering the particularities of small or pre-mature scientific disciplines which have less successful examples to draw upon - such as auditory display. After providing background on research in auditory display and current design practice, a set of requirements for the framework is developed, an appropriate format for design patterns is discussed and the context space is introduced as a key concept to facilitate the workflow within the framework. An example workflow shows the usage of the framework during the life-cycle of a design pattern and we elaborate on the next steps discussing an online design tool and the evaluation of the framework.