Artifact as theory-nexus: hermeneutics meets theory-based design
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
SSR '95 Proceedings of the 1995 Symposium on Software reusability
Interactive sketching for the early stages of user interface design
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing claims for reuse in interactive systems design
International Journal of Human-Computer Studies
A pattern approach to interaction design
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Usability engineering: scenario-based development of human-computer interaction
Usability engineering: scenario-based development of human-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A model for notification systems evaluation—assessing user goals for multitasking activity
ACM Transactions on Computer-Human Interaction (TOCHI)
Cost-Justifying Usability: An Update for the Internet Age
Cost-Justifying Usability: An Update for the Internet Age
Storyboarding: an empirical determination of best practices and effective guidelines
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Design rationale: the rationale and the barriers
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
A pattern language for user assistance
interactions - Help! User assistance and HCI
Interaction Design: Beyond Human Computer Interaction
Interaction Design: Beyond Human Computer Interaction
Let's stop pushing the envelope and start addressing it: a reference task agenda for HCI
Human-Computer Interaction
DENIM: an informal web site design tool inspired by observations of practice
Human-Computer Interaction
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
Investigating the relationship between imagery and rationale in design
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Don't drop it!: pick it up and storyboard
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Storyboarding offers designers the opportunity to illustrate a visual narrative of use. Because designers often refer to past ideas, we argue storyboards can be constructed by reusing shared artifacts. We present a study in which we explore how designers reuse artifacts consisting of images and rationale during storyboard construction. We find images can aid in accessing rationale and that connections among features aid in deciding what to reuse, creating new artifacts, and constructing. Based on requirements derived from our findings, we present a storyboarding tool, PIC-UP, to facilitate artifact sharing and reuse and evaluate its use in an exploratory study. We conclude with remarks on facilitating reuse and future work.