A tool for creating predictive performance models from user interface demonstrations
Proceedings of the 12th annual ACM symposium on User interface software and technology
Sitemaps, storyboards, and specifications: a sketch of Web site design practice
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
The designers' outpost: a tangible interface for collaborative web site
Proceedings of the 14th annual ACM symposium on User interface software and technology
A visual language for sketching large and complex interactive designs
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CoScripter: automating & sharing how-to knowledge in the enterprise
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design as exploration: creating interface alternatives through parallel authoring and runtime tuning
Proceedings of the 21st annual ACM symposium on User interface software and technology
What designers want: Needs of interactive application designers
VLHCC '09 Proceedings of the 2009 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC)
How to support designers in getting hold of the immaterial material of software
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How is User Interface Prototyping Really Done in Practice? A Survey of User Interface Designers
VLHCC '10 Proceedings of the 2010 IEEE Symposium on Visual Languages and Human-Centric Computing
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When designing interactive interfaces and behaviors, interface designers compare and contrast multiple design ideas, often creating and testing many intermediate user interface prototypes before deciding on a final design. However, existing interface prototyping and creation tools do not effectively let designers explore, compare, or keep track of older versions of interface mockups, implicitly making the assumption that the users of these tools will work with one design alternative at a time. To explore how to enable designers to work with multiple designs in a prototyping tool, we created Playbook, a new system oriented towards helping interface designers keep track of, compare, and create interactive mockups. In this paper, we describe Playbook and discuss ways that future prototyping tools can better support the workflow of designers.