Jelly: a multi-device design environment for managing consistency across devices
Proceedings of the International Conference on Advanced Visual Interfaces
D-Macs: building multi-device user interfaces by demonstrating, sharing and replaying design actions
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
GUIDE2ux: a GUI design environment for enhancing the user experience.
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
GRIP: get better results from interactive prototypes
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
Playbook: revision control and comparison for interactive mockups
IS-EUD'11 Proceedings of the Third international conference on End-user development
Experience characters: a design tool for communicating mobile phone experiences to designers
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
A visual language for the creation of narrative educational games
Journal of Visual Languages and Computing
Compiling mockups to flexible UIs
Proceedings of the 2013 9th Joint Meeting on Foundations of Software Engineering
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In order to inform the design of new tools for interactive application design, we used a grounded theory approach to find out what designers' needs are when designing such applications. This paper reports our findings (20 designer needs) from content analysis of five types of artifacts: surveys, Blend discussion list emails, Dreamweaver forum entries, Flash forum entries, and interviews with ten designers. These 20 needs were then validated in follow-up interviews and focus group sessions. The results of this work revealed trends regarding the importance of each need and show that flow is one of the most important needs.