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Managing Duplicated Code with Linked Editing
VLHCC '04 Proceedings of the 2004 IEEE Symposium on Visual Languages - Human Centric Computing
Six Learning Barriers in End-User Programming Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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AVI '08 Proceedings of the working conference on Advanced visual interfaces
Gummy for multi-platform user interface designs: shape me, multiply me, fix me, use me
AVI '08 Proceedings of the working conference on Advanced visual interfaces
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An infrastructure for extending applications' user experiences across multiple personal devices
Proceedings of the 21st annual ACM symposium on User interface software and technology
How designers design and program interactive behaviors
VLHCC '08 Proceedings of the 2008 IEEE Symposium on Visual Languages and Human-Centric Computing
What designers want: Needs of interactive application designers
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Multi-fidelity prototyping of user interfaces
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UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
GUIDE2ux: a GUI design environment for enhancing the user experience.
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Draw me a storyboard: incorporating principles & techniques of comics...
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Prototipação de interfaces de aplicativos para dispositivos móveis: estado da arte e desafios de IHC
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems
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When creating applications that should be available on multiple computing platforms, designers have to cope with different design tools and user interface toolkits. Incompatibilities between these design tools and toolkits make it hard to keep multi-device user interfaces consistent. This paper presents Jelly, a flexible design environment that can target a broad set of computing devices and toolkits. Jelly enables designers to copy parts of a user interface from one device to another and to maintain the different user interfaces in concert using linked editing. Our approach lowers the burden of designing multi-device user interfaces by eliminating the need to switch between different design tools and by providing tool support for keeping the user interfaces consistent across different platforms and toolkits.