Wizard of Oz studies: why and how
IUI '93 Proceedings of the 1st international conference on Intelligent user interfaces
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game
Personal and Ubiquitous Computing
Using a Wizard of Oz study to inform the design of SenToy
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
eMoto: affectively involving both body and mind
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Affective Loop Experiences --- What Are They?
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Probing the potential of non-verbal group communication
Proceedings of the ACM 2009 international conference on Supporting group work
Hand in hand with the material: designing for suppleness
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A tactile emotional interface for instant messenger chat
Proceedings of the 2007 conference on Human interface: Part II
How to stay in the emotional rollercoaster: lessons learnt from designing EmRoll
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Distributed cognition and ecological field of learning in network games
Edutainment'10 Proceedings of the Entertainment for education, and 5th international conference on E-learning and games
Watch and feel: an affective interface in a virtual storytelling environment
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
A user-centered approach to affective interaction
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
Location-Based interaction with children for edutainment
PIT'06 Proceedings of the 2006 international tutorial and research conference on Perception and Interactive Technologies
Employing emotions to drive plot generation in a computer-based storyteller
Cognitive Systems Research
Competitive affective gaming: winning with a smile
Proceedings of the 21st ACM international conference on Multimedia
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We describe the design and implementation of SenToy: a tangible doll with sensors that allows a user to influence the emotions of a synthetic character in a game. SenToy is an input device that allows the user to perform gestures or movements that the sensors inside the doll pick up. The gestures are interpreted according to a scheme found through two different user studies: one Wizard of Oz study and one study with a fully functioning SenToy. Different gestures express one of the following emotions: anger, fear, surprise, sadness, gloating and happiness. Depending upon the expressed emotion, the synthetic character in the game will, in turn, perform different actions (trading, duelling, etc.). The evaluation of SenToy acting as the interface to the computer game Fantasy A has shown that the users were able to express the desired emotions to influence the synthetic characters, and that overall players liked the doll as an interface.