Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
interactions
Being There: Putting Brain, Body, and World Together Again
Being There: Putting Brain, Body, and World Together Again
Applying the Locales Framework to Understanding and Designing
OZCHI '98 Proceedings of the Australasian Conference on Computer Human Interaction
Experience clip: method for user participation and evaluation of mobile concepts
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
Evaluation using cued-recall debrief to elicit information about a user's affective experiences
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Emerging research methods for understanding mobile technology use
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Augmenting travel gossip: design for mobile communities
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Re-space-ing place: "place" and "space" ten years on
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Technology in place: dialogics of technology, place and self
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Through the looking glass: game worlds as representations and views from elsewhere
IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
The landscape's apprentice: lessons for place-centred design from grounding documentary
Proceedings of the 7th ACM conference on Designing interactive systems
Storied spaces: Cultural accounts of mobility, technology, and environmental knowing
International Journal of Human-Computer Studies
Rural encounters: cultural translations through video
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Three environmental discourses in human-computer interaction
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Pursuing genius loci: interaction design and natural places
Personal and Ubiquitous Computing
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We reflect on two methods that explore personal experience of natural places within a human-centred framework for design. The methods attend to the meanings people make of their experiences in natural places and emotional and intellectual sense of being in a place. We use Egocentric Point-of-View video to explore transformations of immediate sensory transactions in natural places and Nature Probes to elicit affective qualities of experiences. We apply McCarthy and Wright's dialogical approach (2005) to uncover relationships between place and self and discuss insights emerging from our methods with respect to belonging to a community through its natural landscape.