Computers as theatre
Awareness and coordination in shared workspaces
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
Re-place-ing space: the roles of place and space in collaborative systems
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
The invisible computer
Technoromanticism: digital narrative, holism, and the romance of the real
Technoromanticism: digital narrative, holism, and the romance of the real
Age-old practices in the 'new world': a study of gift-giving between teenage mobile phone users
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Perpetual Contact: Mobile Communication, Private Talk, Public Performance
Perpetual Contact: Mobile Communication, Private Talk, Public Performance
Italy: stereotypes, true and false
Perpetual contact
Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing
Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing
The familiar stranger: anxiety, comfort, and play in public places
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Technology as Experience
Making there: methods to uncover egocentric experience in a dialogic of natural places
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Proceedings of the 2006 international conference on Game research and development
Managing work at several places: a case of project work in a nomadic group of students
Proceedings of the 14th European conference on Cognitive ergonomics: invent! explore!
The landscape's apprentice: lessons for place-centred design from grounding documentary
Proceedings of the 7th ACM conference on Designing interactive systems
Pursuing genius loci: interaction design and natural places
Personal and Ubiquitous Computing
Determining requirements within an indigenous knowledge system of African rural communities
SAICSIT '10 Proceedings of the 2010 Annual Research Conference of the South African Institute of Computer Scientists and Information Technologists
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Ubiquitous and ambient computing – computationally enhanced built environments and portable products that aim to make computing available anytime-anywhere – has somewhat paradoxically put place at the heart of Interaction Design. In this paper, foundations are laid for a dialogical approach to place as an expression of the experienced relationship between people and space. Building on McCarthy and Wright’s dialogical conceptualisation of technology as experience, place is described in terms of the plurality of histories, interactions and meanings that characterise people’s different engagements with particular spaces. Implications of a dialogical approach to place are considered with respect to the further development within Interaction Design of concepts such as context, engagement, and interactivity.