Understanding computers and cognition
Understanding computers and cognition
Mental models: towards a cognitive science of language, inference, and consciousness
Mental models: towards a cognitive science of language, inference, and consciousness
Mind over machine: the power of human intuition and expertise in the era of the computer
Mind over machine: the power of human intuition and expertise in the era of the computer
Interfacing thought: cognitive aspects of human-computer interaction
Coordinating user interfaces for consistency
ACM SIGCHI Bulletin
Activity theory: implications for human-computer interaction
Context and consciousness
The sciences of the artificial (3rd ed.)
The sciences of the artificial (3rd ed.)
Why interaction is more powerful than algorithms
Communications of the ACM
Making a simple interface complex: interactions among telephone features
Conference Companion on Human Factors in Computing Systems
Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
The usability of everyday technology: emerging and fading opportunities
ACM Transactions on Computer-Human Interaction (TOCHI)
The Rise of the Network Society
The Rise of the Network Society
Designing Web Usability: The Practice of Simplicity
Designing Web Usability: The Practice of Simplicity
Computation and Human Experience
Computation and Human Experience
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Usability Testing and Research
Usability Testing and Research
Interaction Design
User Centered System Design; New Perspectives on Human-Computer Interaction
User Centered System Design; New Perspectives on Human-Computer Interaction
User Modeling in Human–Computer Interaction
User Modeling and User-Adapted Interaction
Design Way: Intentional Change in an Unpredictable World - Foundations and Fundamentals of Design Competence
Understanding experience in interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Future Interaction Design
Thoughtful Interaction Design: A Design Perspective on Information Technology
Thoughtful Interaction Design: A Design Perspective on Information Technology
Work-Oriented Design of Computer Artifacts
Work-Oriented Design of Computer Artifacts
Putting it all together: pattern languages for interaction design
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
When second wave HCI meets third wave challenges
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Designing Interactions
The Laws of Simplicity
Everyware: The Dawning Age of Ubiquitous Computing
Everyware: The Dawning Age of Ubiquitous Computing
Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing
Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing
Designing for diversity: developing complex adaptive tangible products
Proceedings of the 1st international conference on Tangible and embedded interaction
Anatomy of a failure: how we knew when our design went wrong, and what we learned from it
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Getting there: six meta-principles and interaction design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
Acting with Technology: Activity Theory and Interaction Design
Acting with Technology: Activity Theory and Interaction Design
Thoughts on Interaction Design
Thoughts on Interaction Design
CHI '12 Extended Abstracts on Human Factors in Computing Systems
A collaborative environment for engaging novices in scientific inquiry
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
How interactive artifacts "change" over time: a visual analysis
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
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An almost explosive growth of complexity puts pressure on people in their everyday doings. Digital artifacts and systems are at the core of this development. How should we handle complexity aspects when designing new interactive devices and systems? In this article we begin an analysis of interaction complexity. We portray different views of complexity; we explore not only negative aspects of complexity, but also positive, making a case for the existence of benign complexity. We argue that complex interaction is not necessarily bad, but designers need a deeper understanding of interaction complexity and need to treat it in a more intentional and thoughtful way. We examine interaction complexity as it relates to different loci of complexity: internal, external, and mediated complexity. Our purpose with these analytical exercises is to pave the way for design that is informed by a more focused and precise understanding of interaction complexity.