Bringing automated support to large groups: the Burr-Brown experience
Information and Management
User interface requirements for face to face groupware
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Findings from observational studies of collaborative work
International Journal of Man-Machine Studies - Computer-supported cooperative work and groupware. Part 1
Design for conversation: lessons from Cognoter
International Journal of Man-Machine Studies - Computer-supported cooperative work and groupware. Part 1
Awareness and coordination in shared workspaces
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
Artificial Intelligence - Special volume on computational research on interaction and agency, part 2
Manual and cognitive benefits of two-handed input: an experimental study
ACM Transactions on Computer-Human Interaction (TOCHI)
i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Symmetry of igorance, social creativity, and meta-design
C&C '99 Proceedings of the 3rd conference on Creativity & cognition
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
A cognitive network model of creativity: a renewed focus on brainstorming methodology
ICIS '99 Proceedings of the 20th international conference on Information Systems
FlowMenu: combining command, text, and data entry
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
The designers' outpost: a tangible interface for collaborative web site
Proceedings of the 14th annual ACM symposium on User interface software and technology
Fluid interaction with high-resolution wall-size displays
Proceedings of the 14th annual ACM symposium on User interface software and technology
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Functions of sketching in design idea generation meetings
C&C '02 Proceedings of the 4th conference on Creativity & cognition
A group decision support system for idea generation and issue analysis in organization planning
CSCW '86 Proceedings of the 1986 ACM conference on Computer-supported cooperative work
User Study Techniques in the Design and Evaluation of a Ubicomp Environment
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
The Myth of the Paperless Office
The Myth of the Paperless Office
ACM Transactions on Computer-Human Interaction (TOCHI)
Territoriality in collaborative tabletop workspaces
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
The Large-Display User Experience
IEEE Computer Graphics and Applications
Designers' use of paper and the implications for informal tools
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Large display research overview
CHI '06 Extended Abstracts on Human Factors in Computing Systems
System guidelines for co-located, collaborative work on a tabletop display
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
Assistive Tool for Collaborative Learning of Conceptual Structures
UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Part III: Applications and Services
Momentum: getting and staying on topic during a brainstorm
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cooperative concept map based on cognitive model for visual analysis
Proceedings of the 3rd International Symposium on Visual Information Communication
MemTable: an integrated system for capture and recall of shared histories in group workspaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Affinitytable - a hybrid surface for supporting affinity diagramming
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
How do interactive tabletop systems influence collaboration?
Computers in Human Behavior
Journal of Management Information Systems
Designing reality-based interfaces for creative group work
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Firestorm: a brainstorming application for collaborative group work at tabletops
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
VOLLEY: design framework for collaborative animation
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
A multi-touch interface for enhancing collaborative UML diagramming
Proceedings of the 24th Australian Computer-Human Interaction Conference
Complementarity of input devices to achieve knowledge sharing in meetings
Proceedings of the 2013 conference on Computer supported cooperative work
Supporting creative collaboration in globally distributed companies
Proceedings of the 2013 conference on Computer supported cooperative work
Sharing your view: A distributed user interface approach for reviewing emergency plans
International Journal of Human-Computer Studies
Hi-index | 0.00 |
Collaborative creativity is traditionally supported by formal techniques, such as brainstorming. These techniques improve the idea-generation process by creating group synergies, but also suffer from a number of negative effects. Current electronic tools to support collaborative creativity overcome some of these problems, but introduce new ones, by either losing the benefits of face-to-face communication or the immediacy of simultaneous contribution. Using an interactive environment as a test bed, we are investigating how collaborative creativity can be supported electronically while maintaining face-to-face communication. What are the design-factors influencing such a system? We have designed a brainstorming application that uses an interactive table and a large wall display, and compared the results of using it to traditional paper-based brainstorming in a user study with 30 participants. From the considerations that went into the design and the observations during the study we derive a number of design guidelines for collaborative systems in interactive environments.