i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Connectables: dynamic coupling of displays for the flexible creation of shared workspaces
Proceedings of the 14th annual ACM symposium on User interface software and technology
Passage: Physical Transportation of Digital Information in Cooperative Buildings
CoBuild '99 Proceedings of the Second International Workshop on Cooperative Buildings, Integrating Information, Organization, and Architecture
Journal of Systems and Software - Special issue: Ubiquitous computing
Communications of the ACM - The disappearing computer
Building disappearing computers
Communications of the ACM - The disappearing computer
From information design to experience design: smart artefacts and the disappearing computer
interactions - Ambient intelligence: exploring our living environment
Combining robotic frameworks with a smart environment framework: MCA2/SimVis3D and TinySEP
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Robotics and Autonomous Systems
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In this keynote, I argue for a transition from designing Human-Computer Interaction to Human-Environment Interaction. This is done in the context of ambient intelligence and the disappearing computer, and the resulting challenges for designing interaction in future smart environments. Our approach is based on exploiting the affordances of real objects by augmenting their physical properties with the potential of computer-based support. Combining the best of both worlds requires an integration of real and virtual worlds resulting in hybrid worlds. In this approach, the computer "disappears" and is almost "invisible", but its functionality is ubiquitously available and provides new forms of interaction. The general comments are illustrated with examples from different projects.