Performance differences in the fingers, wrist, and forearm in computer input control
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Interacting at a distance: measuring the performance of laser pointers and other devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Force-to-motion functions for pointing
INTERACT '90 Proceedings of the IFIP TC13 Third Interational Conference on Human-Computer Interaction
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Sweep and point and shoot: phonecam-based interactions for large public displays
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Distant freehand pointing and clicking on very large, high resolution displays
Proceedings of the 18th annual ACM symposium on User interface software and technology
RubberEdge: reducing clutching by combining position and rate control with elastic feedback
Proceedings of the 20th annual ACM symposium on User interface software and technology
The effect of spring stiffness and control gain with an elastic rate control pointing device
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
EasyPointer: what you pointing at is what you get
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 10th asia pacific conference on Computer human interaction
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Research on pointing devices has shown that rate control is appropriate for isometric and elastic devices but not effective when input control is purely isotonic. Human hand has been generally considered as an isotonic device. Therefore, pointing devices that are directly controlled by hand movements (e.g., the mouse) are based on position rather than rate control. In this work, we study the relevance of rate control in low-resolution input. Taking into account elastic properties of the human wrist, this work explores designs that mix position and rate control when input is handled by constrained hand movements.