Perceiving Spatial Relationships in Computer-Generated Images
IEEE Computer Graphics and Applications
What Do You Think You're Doing? Measuring Perception in Fish Tank Virtual Reality
CGI '01 Computer Graphics International 2001
An evaluation of depth perception on volumetric displays
Proceedings of the working conference on Advanced visual interfaces
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Evaluating the benefits of 3d stereo in modern video games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Over the last century, virtual reality (VR) technologies (stereoscopic displays in particular) have repeatedly been advertised as the future of movies, television, and more recently, gaming and general HCI. However after each wave of commercial VR products, consumer interest in them has slowly faded away as the novelty of the experience wore off and its benefits were no longer perceived as enough to outweigh the cost and limitations. Academic research has shown that the amount of benefit a VR technology provides depends in the application it is used for and that, contrary to how these technologies are often marketed, there is currently no one-size-fits-all 3D technology. In this paper we present an evaluation framework designed to determine the quality of depth cues produced when using a 3D display technology with a specific application. We also present the results of using this framework to evaluate some common consumer VR technologies. Our framework works by evaluating the technical properties of both the display and application against a set of quality metrics. This framework can help identify the 3D display technology which provides the largest benefit for a desired application.