The accumulation buffer: hardware support for high-quality rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Fast computation of generalized Voronoi diagrams using graphics hardware
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Fast and simple 2D geometric proximity queries using graphics hardware
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Introductory Digital Image Processing: A Remote Sensing Perspective
Introductory Digital Image Processing: A Remote Sensing Perspective
OpenGL(R) 1.4 Reference Manual (4th Edition)
OpenGL(R) 1.4 Reference Manual (4th Edition)
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Fetch is a measure of unobstructed wind exposure over open water. Depending on prevailing conditions, it may necessitate considering wind exposure from many directions. Applications in geography may require visualization of fetch over an entire body of water. Impossible by hand and computationally demanding even on a computer, this paper describes a new method which accelerates the process to interactive speeds. The speedup is obtained by reformulating the problem to one of graphics rendering and making use of commonly available computer graphics hardware through OpenGL, a widely support graphics standard.