The accumulation buffer: hardware support for high-quality rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
X server multi-rendering for OpenGL and PEX
The X Resource
Interactive Computer Graphics: A Top-Down Approach using OpenGL (4th Edition)
Interactive Computer Graphics: A Top-Down Approach using OpenGL (4th Edition)
Information visualization and the arts-science-social science interface
Proceedings of the First International Conference on Intelligent Interactive Technologies and Multimedia
Spectral ray tracing in problems of photorealistic imagery construction
Programming and Computing Software
Experience report: functional programming of mHealth applications
Proceedings of the 18th ACM SIGPLAN international conference on Functional programming
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OpenGL was conceived in 1991 to provide an industry standard for programming the hardware graphics pipeline. The original design has evolved considerably over the last 17 years. Whereas capabilities mandated by OpenGL such as texture mapping and a stencil buffer were present only on the world's most expensive graphics hardware back in 1991, now these features are completely pervasive in PCs and now even available in several hand-held devices. Over that time, OpenGL's original fixed-function state machine has evolved into a complex data-flow including several application-programmable stages. And the performance of OpenGL has increased from 100x to over 1,000x in many important raw graphics operations.