The pixel machine: a parallel image computer
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Raytracing irregular volume data
VVS '90 Proceedings of the 1990 workshop on Volume visualization
A polygonal approximation to direct scalar volume rendering
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Fast volume rendering with embedded geometric primitives
CG International '92 Proceedings of the 10th International Conference of the Computer Graphics Society on Visual computing : integrating computer graphics with computer vision: integrating computer graphics with computer vision
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Volume Visualization (Tutorial)
Volume Visualization (Tutorial)
Memory and Processing Architecture for 3D Voxel-Based Imagery
IEEE Computer Graphics and Applications
Volume Visualization of Sparse Irregular Meshes
IEEE Computer Graphics and Applications
A User''s Guide to PVM Parallel Virtual Machine
A User''s Guide to PVM Parallel Virtual Machine
Parallel volume ray-casting for unstructured-grid data on distributed-memory architectures
PRS '95 Proceedings of the IEEE symposium on Parallel rendering
Hierarchical and parallelizable direct volume rendering for irregular and multiple grids
Proceedings of the 7th conference on Visualization '96
PRS '97 Proceedings of the IEEE symposium on Parallel rendering
Load balancing for multi-projector rendering systems
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Hybrid sort-first and sort-last parallel rendering with a cluster of PCs
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Adaptive Parallel Rendering on Multiprocessors and Workstation Clusters
IEEE Transactions on Parallel and Distributed Systems
Parallelizing a high accuracy hardware-assisted volume renderer for meshes with arbitrary polyhedra
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Chromium: a stream-processing framework for interactive rendering on clusters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Integrated control of distributed volume visaulization through the World-Wide-Web
VIS '94 Proceedings of the conference on Visualization '94
A Proposal of Pipelined Image Processing in a Grid Environment
SAINT-W '04 Proceedings of the 2004 Symposium on Applications and the Internet-Workshops (SAINT 2004 Workshops)
LoD Volume Rendering of FEA Data
VIS '04 Proceedings of the conference on Visualization '04
Hardware architecture for voxelization-based volume rendering unstructured grids
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
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An algorithm for parallel volume rendering on general-purpose workstations connected to a local area network (LAN) is presented. The algorithm is based on an efficient scan-line algorithm for volume rendering of irregular meshes. This algorithm computes images by intersecting the mesh with successive planes defined through each scan line and perpendicular to the screen. These planes are called scan planes. Image coherency from one scan plane to the next, and within each scan plane, speeds up image computation. The proposed algorithm is a modified version of the scan-line algorithm, suitable for parallelization and for handling large data sets efficiently. Based on an efficiency analysis of this version, it is concluded that minimal additional computing and communication are required if each processor is given the task of computing sequences of successive lines in the image. Ways of achieving good load balancing on a group of heterogeneous workstations that have arbitrary loads by other users are suggested.