Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Polygonization of implicit surfaces
Computer Aided Geometric Design
Discrete-time signal processing
Discrete-time signal processing
Area and volume coherence for efficient visualization of 3D scalar functions
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Raytracing irregular volume data
VVS '90 Proceedings of the 1990 workshop on Volume visualization
A polygonal approximation to direct scalar volume rendering
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Simplicial pivoting for mesh generation of implicitly defined surfaces
Computer Aided Geometric Design
Sorting and hardware assisted rendering for volume visualization
VVS '94 Proceedings of the 1994 symposium on Volume visualization
On generating topologically consistent isosurfaces from uniform samples
The Visual Computer: International Journal of Computer Graphics
Complex-valued contour meshing
Proceedings of the 7th conference on Visualization '96
Multiresolution tetrahedral framework for visualizing regular volume data
VIS '97 Proceedings of the 8th conference on Visualization '97
Efficient subdivision of finite-element datasets into consistent tetrahedra
VIS '97 Proceedings of the 8th conference on Visualization '97
Interval volume tetrahedrization
VIS '97 Proceedings of the 8th conference on Visualization '97
Computing the separating surface for segmented data
VIS '97 Proceedings of the 8th conference on Visualization '97
Contour trees and small seed sets for isosurface traversal
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
Design of accurate and smooth filters for function and derivative reconstruction
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Hardware-accelerated volume and isosurface rendering based on cell-projection
Proceedings of the conference on Visualization '00
Multidimensional Digital Signal Processing
Multidimensional Digital Signal Processing
Tetrahedral projection using vertex shaders
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
A two-step approach for interactive pre-integrated volume rendering of unstructured grids
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Simplicial subdivisions and sampling artifacts
Proceedings of the conference on Visualization '01
An Evaluation of Implicit Surface Tilers
IEEE Computer Graphics and Applications
Computing contour trees in all dimensions
Computational Geometry: Theory and Applications - Fourth CGC workshop on computional geometry
Isosurfaces on optimal regular samples
VISSYM '03 Proceedings of the symposium on Data visualisation 2003
Projecting Tetrahedra without Rendering Artifacts
VIS '04 Proceedings of the conference on Visualization '04
IEEE Transactions on Visualization and Computer Graphics
Topology-Controlled Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Interactive volume isosurface rendering using BT volumes
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Interactive extraction and tracking of biomolecular surface features
EuroVis '13 Proceedings of the 15th Eurographics Conference on Visualization
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We review schemes for dividing cubic cells into simplices (tetrahedra) for interpolating from sampled data to {\hbox{\rlap{I}\kern 2.0pt{\hbox{R}}}}^3, present visual and geometric artifacts generated in isosurfaces and volume renderings, and discuss how these artifacts relate to the filter kernels corresponding to the subdivision schemes.