Real-time display and manipulation of 3-D medical objects: the Voxel processor architecture
Computer Vision, Graphics, and Image Processing
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Reconstructing solids from tomographic scans—the PARCUM II system
Advances in computer graphics hardware II
Pixel-planes 5: a heterogeneous multiprocessor graphics system using processor-enhanced memories
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Efficient ray tracing of volume data
ACM Transactions on Graphics (TOG)
Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
3D visualization of tomographic volume data using the generalized voxel model
The Visual Computer: International Journal of Computer Graphics
Footprint evaluation for volume rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A polygonal approximation to direct scalar volume rendering
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Three-pass affine transforms for volume rendering
VVS '90 Proceedings of the 1990 workshop on Volume visualization
A coherent projection approach for direct volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
PixelFlow: high-speed rendering using image composition
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Breaking the Frame-Buffer Bottleneck with Logic-Enhanced Memories
IEEE Computer Graphics and Applications
Interactive volume rendering on a multicomputer
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
3D scan-conversion algorithms for voxel-based graphics
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Design for a real-time high-quality volume rendering workstation
VVS '89 Proceedings of the 1989 Chapel Hill workshop on Volume visualization
A rendering algorithm for visualizing 3D scalar fields
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
V-buffer: visible volume rendering
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Memory and Processing Architecture for 3D Voxel-Based Imagery
IEEE Computer Graphics and Applications
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
A 230-MHz half-bit level pipelined multiplier using true single-phase clocking
IEEE Transactions on Very Large Scale Integration (VLSI) Systems
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The bela architecture for interactive rendering of regularly structured volumetric data sets is presented. The proposed architecture is scalable and uses custom processors to achieve high-speed shading, projection. and composition of voxel primitives. A general purpose image composition network supports the accumulation of both volumetric and geometric elements into the final rendered scene. Data access contentions between processors are eliminated via the use of an enhanced dual object space and image space partitioning scheme that does not require replication or redistribution of rendered data. The bela architecture is intended for rendering large data sets and meets the performance requirements of a full frame interactive image generation system.