Direct volume rendering of unstructured tetrahedral meshes using CUDA and OpenMP

  • Authors:
  • Erhan Okuyan;Uğur Güdükbay

  • Affiliations:
  • Department of Computer Engineering, Bilkent University, Ankara, Turkey 06800;Department of Computer Engineering, Bilkent University, Ankara, Turkey 06800

  • Venue:
  • The Journal of Supercomputing
  • Year:
  • 2014

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Abstract

Direct volume visualization is an important method in many areas, including computational fluid dynamics and medicine. Achieving interactive rates for direct volume rendering of large unstructured volumetric grids is a challenging problem, but parallelizing direct volume rendering algorithms can help achieve this goal. Using Compute Unified Device Architecture (CUDA), we propose a GPU-based volume rendering algorithm that itself is based on a cell projection-based ray-casting algorithm designed for CPU implementations. We also propose a multicore parallelized version of the cell-projection algorithm using OpenMP. In both algorithms, we favor image quality over rendering speed. Our algorithm has a low memory footprint, allowing us to render large datasets. Our algorithm supports progressive rendering. We compared the GPU implementation with the serial and multicore implementations. We observed significant speed-ups that, together with progressive rendering, enables reaching interactive rates for large datasets.