Interactive ray tracing for isosurface rendering
Proceedings of the conference on Visualization '98
TexMol: Interactive Visual Exploration of Large Flexible Multi-Component Molecular Complexes
VIS '04 Proceedings of the conference on Visualization '04
Ambient Occlusion and Edge Cueing for Enhancing Real Time Molecular Visualization
IEEE Transactions on Visualization and Computer Graphics
Ray tracing deformable scenes using dynamic bounding volume hierarchies
ACM Transactions on Graphics (TOG)
A Coherent Grid Traversal Approach to Visualizing Particle-Based Simulation Data
IEEE Transactions on Visualization and Computer Graphics
Interactive Isosurface Ray Tracing of Time-Varying Tetrahedral Volumes
IEEE Transactions on Visualization and Computer Graphics
Coherent multiresolution isosurface ray tracing
The Visual Computer: International Journal of Computer Graphics
GigaVoxels: ray-guided streaming for efficient and detailed voxel rendering
Proceedings of the 2009 symposium on Interactive 3D graphics and games
On fast Construction of SAH-based Bounding Volume Hierarchies
RT '07 Proceedings of the 2007 IEEE Symposium on Interactive Ray Tracing
Understanding the efficiency of ray traversal on GPUs
Proceedings of the Conference on High Performance Graphics 2009
Volume Ray Casting with Peak Finding and Differential Sampling
IEEE Transactions on Visualization and Computer Graphics
Full-resolution interactive CPU volume rendering with coherent BVH traversal
PACIFICVIS '11 Proceedings of the 2011 IEEE Pacific Visualization Symposium
Extending a C-like language for portable SIMD programming
Proceedings of the 17th ACM SIGPLAN symposium on Principles and Practice of Parallel Programming
DisplayCluster: An Interactive Visualization Environment for Tiled Displays
CLUSTER '12 Proceedings of the 2012 IEEE International Conference on Cluster Computing
Fast parallel construction of high-quality bounding volume hierarchies
Proceedings of the 5th High-Performance Graphics Conference
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Visualizing large molecular data requires efficient means of rendering millions of data elements that combine glyphs, geometry and volumetric techniques. The geometric and volumetric loads challenge traditional rasterization-based vis methods. Ray casting presents a scalable and memory- efficient alternative, but modern techniques typically rely on GPU-based acceleration to achieve interactive rendering rates. In this paper, we present bnsView, a molecular visualization ray tracing framework that delivers fast volume rendering and ball-and-stick ray casting on both multi-core CPUs and many-core Intel® Xeon Phi™ co-processors, implemented in a SPMD language that generates efficient SIMD vector code for multiple platforms without source modification. We show that our approach running on co- processors is competitive with similar techniques running on GPU accelerators, and we demonstrate large-scale parallel remote visualization from TACC's Stampede supercomputer to large-format display walls using this system.