Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Introduction to volume rendering
Introduction to volume rendering
Opacity-weighted color interpolation, for volume sampling
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
A practical evaluation of popular volume rendering algorithms
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
The parallelization of the perspective shear-warp volume rendering algorithm
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
Ray Casting Architectures for Volume Visualization
IEEE Transactions on Visualization and Computer Graphics
Shear-image order ray casting volume rendering
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Smart hardware-accelerated volume rendering
VISSYM '03 Proceedings of the symposium on Data visualisation 2003
Integrating pre-integration into the shear-warp algorithm
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
Fast Volume Rendering Using a Shear-Warp Factorization of the Viewing Transformation
Fast Volume Rendering Using a Shear-Warp Factorization of the Viewing Transformation
Acceleration Techniques for GPU-based Volume Rendering
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Distributed Shared Memory for Roaming Large Volumes
IEEE Transactions on Visualization and Computer Graphics
A Generic and Scalable Pipeline for GPU Tetrahedral Grid Rendering
IEEE Transactions on Visualization and Computer Graphics
Acceleration of direct volume rendering with programmable graphics hardware
The Visual Computer: International Journal of Computer Graphics
GPU-Based Interactive Visualization Techniques (Mathematics and Visualization)
GPU-Based Interactive Visualization Techniques (Mathematics and Visualization)
Hierarchical visualization and compression of large volume datasets using GPU clusters
EG PGV'04 Proceedings of the 5th Eurographics conference on Parallel Graphics and Visualization
Optimized volume raycasting for graphics-hardware-based cluster systems
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
A scalable, hybrid scheme for volume rendering massive data sets
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
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Techniques for accelerated opacity correction for over-sampled volume ray casting on commodity hardware are described. The techniques exploit processing capabilities of programmable GPUs and cluster computers. The GPU-based technique follows a fine-grained parallel approach that exposes to the GPU the inherent parallelism in the opacity correction process. The cluster computation techniques follow less finely-granular data parallel approaches that allow exploitation of computational resources with minimal inter-CPU communication. The performance improvements offered by the accelerated approaches over opacity correction on a single CPU are also exhibited for real volumetric datasets.