Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Imaging vector fields using line integral convolution
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Visualizing diffusion tensor images of the mouse spinal cord
Proceedings of the conference on Visualization '98
Hue-balls and lit-tensors for direct volume rendering of diffusion tensor fields
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Anisotropic nonlinear diffusion in flow visualization
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Regularized Stochastic White Matter Tractography Using Diffusion Tensor MRI
MICCAI '02 Proceedings of the 5th International Conference on Medical Image Computing and Computer-Assisted Intervention-Part I
Line Integral Convolution for Visualization of Fiber Tract Maps from DTI
MICCAI '02 Proceedings of the 5th International Conference on Medical Image Computing and Computer-Assisted Intervention-Part II
Visualizing Diffusion Tensor MR Images Using Streamtubes and Streamsurfaces
IEEE Transactions on Visualization and Computer Graphics
UberFlow: a GPU-based particle engine
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
OpenGL(R) Shading Language (2nd Edition)
OpenGL(R) Shading Language (2nd Edition)
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Acceleration Techniques for GPU-based Volume Rendering
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Diffusion Tensor Visualization with Glyph Packing
IEEE Transactions on Visualization and Computer Graphics
Hybrid Visualization for White Matter Tracts using Triangle Strips and Point Sprites
IEEE Transactions on Visualization and Computer Graphics
Uncertainty in white matter fiber tractography
MICCAI'05 Proceedings of the 8th international conference on Medical Image Computing and Computer-Assisted Intervention - Volume Part I
A streaming narrow-band algorithm: interactive computation and visualization of level sets
IEEE Transactions on Visualization and Computer Graphics
Nonlinear diffusion in graphics hardware
EGVISSYM'01 Proceedings of the 3rd Joint Eurographics - IEEE TCVG conference on Visualization
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
GPU-based hyperstreamlines for diffusion tensor imaging
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
International Journal of High Performance Computing Applications
CUDA-accelerated geodesic ray-tracing for fiber tracking
Journal of Biomedical Imaging - Special issue on Parallel Computation in Medical Imaging Applications
fMRI analysis on the GPU-Possibilities and challenges
Computer Methods and Programs in Biomedicine
A viewer-dependent tensor field visualization using multiresolution and particle tracing
ICCSA'12 Proceedings of the 12th international conference on Computational Science and Its Applications - Volume Part II
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We present a method for stochastic fiber tract mapping from diffusion tensor MRI (DT-MRI) implemented on graphics hardware. From the simulated fibers we compute a connectivity map that gives an indication of the probability that two points in the dataset are connected by a neuronal fiber path. A Bayesian formulation of the fiber model is given and it is shown that the inversion method can be used to construct plausible connectivity. An implementation of this fiber model on the graphics processing unit (GPU) is presented. Since the fiber paths can be stochastically generated independently of one another, the algorithm is highly parallelizable. This allows us to exploit the data-parallel nature of the GPU fragment processors. We also present a framework for the connectivity computation on the GPU. Our implementation allows the user to interactively select regions of interest and observe the evolving connectivity results during computation. Results are presented from the stochastic generation of over 250,000 fiber steps per iteration at interactive frame rates on consumer-grade graphics hardware.