Communication Costs for Parallel Volume-Rendering Algorithms
IEEE Computer Graphics and Applications
High-quality pre-integrated volume rendering using hardware-accelerated pixel shading
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Multidimensional Transfer Functions for Interactive Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
SLIC: Scheduled Linear Image Compositing for Parallel Volume Rendering
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
Acceleration Techniques for GPU-based Volume Rendering
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Ensuring correctness at the application level: a software framework approach
Proceedings of the 2009 Workshop on Component-Based High Performance Computing
The cactus framework and toolkit: design and applications
VECPAR'02 Proceedings of the 5th international conference on High performance computing for computational science
Hi-index | 0.00 |
This paper describes the Alpaca runtime tools. These tools leverage the component infrastructure of the Cactus Framework in a novel way to enable runtime steering, monitoring, and interactive control of a simulation. Simulation data can be observed graphically, or by inspecting values of variables. When GPUs are available, images can be generated using volume ray casting on the live data. In response to observed error conditions or automatic triggers, users can pause the simulation to modify or repair data, or change runtime parameters. In this paper we describe the design of our implementation of these features and illustrate their value with three use cases.