ACM Transactions on Graphics (TOG)
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Proceedings of the 1996 symposium on Volume visualization
Efficiently using graphics hardware in volume rendering applications
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Design of accurate and smooth filters for function and derivative reconstruction
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Mastering windows: improving reconstruction
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Frequency Analysis of Gradient Estimators in Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
An evaluation of reconstruction filters for volume rendering
VIS '94 Proceedings of the conference on Visualization '94
Acceleration Techniques for GPU-based Volume Rendering
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
An Evaluation of Prefiltered Reconstruction Schemes for Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Linear interpolation revitalized
IEEE Transactions on Image Processing
High-quality volume rendering with resampling in the frequency domain
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
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In volume-rendering applications an appropriate resampling filter is usually chosen by making a compromise between quality and efficiency. Generally, the fine details can be reconstructed by filters of wider support that can better approximate the ideal low-pass filter. On the other hand, if the data is noisy, a filter of a good pass-band behavior might even emphasize the noise. Therefore, to visualize noisy data, a filter of a higher smoothing effect is more favorable. Thus, the choice of the reconstruction filter depends on the quality of the data and the purpose of the visualization as well. In this paper, we propose a scalable volume-rendering technique for interactively controlling the frequency-domain behavior of the reconstruction. Applying our method, the trade-off between the smoothing and postaliasing effects can be set on the fly by using a single slider.