Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Footprint evaluation for volume rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A survey of algorithms for volume visualization
ACM SIGGRAPH Computer Graphics
Splatting: a parallel, feed-forward volume rendering algorithm
Splatting: a parallel, feed-forward volume rendering algorithm
V-buffer: visible volume rendering
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
NetV: an experimental network-based volume visualization system
VIS '91 Proceedings of the 2nd conference on Visualization '91
Image handling in a multi-vendor environment
VIS '91 Proceedings of the 2nd conference on Visualization '91
Parallel approximate computation of projections for animated volume rendered displays
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Scalable parallel volume raycasting for nonrectilinear computational grids
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Efficient feed-forward volume rendering techniques for vector and parallel processors
Proceedings of the 1993 ACM/IEEE conference on Supercomputing
ParVox: a parallel splatting volume rendering system for distributed visualization
PRS '97 Proceedings of the IEEE symposium on Parallel rendering
IEEE Computer Graphics and Applications
Giga-scale multiresolution volume rendering on distributed display clusters
HCIV'09 Proceedings of the Second IFIP WG 13.7 conference on Human-computer interaction and visualization
Survey of parallel and distributed volume rendering: revisited
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
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Volume rendering ideally produces high-quality images at interactive rates. High CPU and memory requirements make this goal unreachable with current off-the-shelf technology. Exploiting highly parallel computers is one way that future systems may approach acceptable speeds. This paper discusses the adaptation of a known volume rendering algorithm to a new commercially available distributed memory MIMD parallel architecture.