An object-oriented 3D graphics toolkit
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A highly flexible virtual reality system
Future Generation Computer Systems - Special double issue on virtual reality in industry and research
Scene graph APIs: wired or tired?
ACM SIGGRAPH 99 Conference abstracts and applications
Inside MASSIVE-3: flexible support for data consistency and world structuring
Proceedings of the third international conference on Collaborative virtual environments
A unified component framework for dynamically extensible virtual environments
Proceedings of the 4th international conference on Collaborative virtual environments
Guide to the Software Engineering Body of Knowledge - SWEBOK
Guide to the Software Engineering Body of Knowledge - SWEBOK
Modeling Methods for Reusable and Interoperable Virtual Entities in Multimedia Virtual Worlds
Multimedia Tools and Applications
Interactive Multiuser VEs in the DIVE System
IEEE MultiMedia
Semantic Models for Distributed Object Reflection
ECOOP '02 Proceedings of the 16th European Conference on Object-Oriented Programming
A Semantic Approach of Virtual Worlds Interoperability
WET-ICE '97 Proceedings of the 6th Workshop on Enabling Technologies on Infrastructure for Collaborative Enterprises
Using Semantic Networks for Knowledge Representation in an Intelligent Environment
PERCOM '03 Proceedings of the First IEEE International Conference on Pervasive Computing and Communications
Avocado: A Distributed Virtual Reality Framework
VR '99 Proceedings of the IEEE Virtual Reality
VR Juggler: A Virtual Platform for Virtual Reality Application Development
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
Key requirements for cave simulations: key requirements for cave simulations
Proceedings of the 34th conference on Winter simulation: exploring new frontiers
Coupling Ontologies with Graphics Content for Knowledge Driven Visualization
VR '06 Proceedings of the IEEE conference on Virtual Reality
Ontologies for Software Engineering and Software Technology
Ontologies for Software Engineering and Software Technology
Making sense of virtual environments: action representation, grounding and common sense
Proceedings of the 12th international conference on Intelligent user interfaces
Ensuring semantic spatial constraints in virtual environments using UML/OCL
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Semantic modelling of interactive 3D content
JVRC '13 Proceedings of the 5th Joint Virtual Reality Conference
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Engineering systems plays a central role in the development of successful Virtual Reality (VR) and Augmented Reality (AR) applications. Increasing computational resources are utilized to build increasingly complex artificial environments and extensive Human-Computer Interaction (HCI) systems. These types of Realtime Interactive Systems (RIS) establish a closed HCI loop. They are characterized as systems continuously analyzing users' input while concurrently synthesizing appropriate output for several of the human senses in real-time.