Net'O'Drom--- An Example for the Development of Networked Immersive VR Applications

  • Authors:
  • Christoph Anthes;Alexander Wilhelm;Roland Landertshamer;Helmut Bressler;Jens Volkert

  • Affiliations:
  • GUP, Institute of Graphics and Parallel Processing, Johannes Kepler University, Altenbergerstraße 69, A-4040 Linz, Austria;The Visioneers, Fabrikstraße 2, A-4020 Linz, Austria;GUP, Institute of Graphics and Parallel Processing, Johannes Kepler University, Altenbergerstraße 69, A-4040 Linz, Austria;GUP, Institute of Graphics and Parallel Processing, Johannes Kepler University, Altenbergerstraße 69, A-4040 Linz, Austria;GUP, Institute of Graphics and Parallel Processing, Johannes Kepler University, Altenbergerstraße 69, A-4040 Linz, Austria

  • Venue:
  • ICCS '07 Proceedings of the 7th international conference on Computational Science, Part II
  • Year:
  • 2007

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Abstract

Developing Networked Virtual Environments (NVEs) is a challenging task. Designers and programmers of such an application can encounter many pitfalls. For a public event, a night of science, a networked Virtual Reality (VR) application had to be designed and implemented. This paper will describe the technical and conceptual design of this application - The Net'O'Drom game. Possible pitfalls during the design and implementation of NVEs will be pointed out and suggestions on how to overcome these issues will be given. A closer look at the problem areas of physics, network communication and graphical effects is taken.