Computation and performance issues In coliseum: an immersive videoconferencing system

  • Authors:
  • H. Harlyn Baker;Nina Bhatti;Donald Tanguay;Irwin Sobel;Dan Gelb;Michael E. Goss;John MacCormick;Kei Yuasa;W. Bruce Culbertson;Thomas Malzbender

  • Affiliations:
  • Hewlett-Packard Laboratories, Palo Alto, CA;Hewlett-Packard Laboratories, Palo Alto, CA;Hewlett-Packard Laboratories, Palo Alto, CA;Hewlett-Packard Laboratories, Palo Alto, CA;Hewlett-Packard Laboratories, Palo Alto, CA;Hewlett-Packard Laboratories, Palo Alto, CA;Hewlett-Packard Laboratories, Palo Alto, CA;Hewlett-Packard Laboratories, Palo Alto, CA;Hewlett-Packard Laboratories, Palo Alto, CA;Hewlett-Packard Laboratories, Palo Alto, CA

  • Venue:
  • MULTIMEDIA '03 Proceedings of the eleventh ACM international conference on Multimedia
  • Year:
  • 2003

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Abstract

Coliseum is a multiuser immersive remote teleconferencing system designed to provide collaborative workers the experience of face-to-face meetings from their desktops. Five cameras are attached to each PC display and directed at the participant. From these video streams, view synthesis methods produce arbitrary-perspective renderings of the participant and transmit them to others at interactive rates, currently about 15 frames per second. Combining these renderings in a shared synthetic environment gives the appearance of having all participants interacting in a common space. In this way, Coliseum enables users to share a virtual world, with acquired-image renderings of their appearance replacing the synthetic representations provided by more conventional avatar-populated virtual worlds. The system supports virtual mobility--participants may move around the shared space--and reciprocal gaze, and has been demonstrated in collaborative sessions of up to ten Coliseum workstations, and sessions spanning two continents. This paper summarizes the technology, and reports on issues related to its performance.